20 years, 6 months ago
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hmm..unfortunately i do need to read the texture in the 2nd pass. guess it's illegal then. the shader does indeed compile, and the rendering seems to be ok (although there seem…
20 years, 6 months ago
20 years, 7 months ago
hi there, I have a multi-pass (GLSL) fragment shader which needs to access the result of the previous pass. For that, I render into a FBO render target, and use the resulting te…
20 years, 6 months ago
hi there, is there a way to determine the maximum point sprite size in OpenGL? all i could find was getting POINT_SIZE_MAX, but this doesnt seem to correspond to the implementat…
20 years, 7 months ago
thanks, that's good news for me (that they can be that large)! ;) is there some documentation or something from nvidia about this..since i couln't find any?also, i would like to…
20 years, 7 months ago
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See all in Discussionshmm..unfortunately i do need to read the texture in the 2nd pass. guess it's illegal then. the shader does indeed …
20 years, 6 months ago
hi there, I have a multi-pass (GLSL) fragment shader which needs to access the result of the previous pass. For …
20 years, 6 months ago
thanks, that's good news for me (that they can be that large)! ;) is there some documentation or something from …
20 years, 7 months ago