Alright, so some of you may have heard of the popular game Minecraft.The map files use a named-binary-tag format that is gzipped with zlib. I'm a windows programmer and a C++ prโฆ
15ย years, 10ย months ago
Alright, so some of you may have heard of the popular game Minecraft.The map files use a named-binary-tag format that is gzipped with zlib. I'm a windows programmer and a C++ prโฆ
15ย years, 10ย months ago
16ย years, 4ย months ago
16ย years, 4ย months ago
I think I've got it nailed down. The most compelling reason that I have not to hide data is that I'm using Lua to build my game objects. This means that my data originates in thโฆ
16ย years, 4ย months ago
I've run into an interesting issue while programming games over the past few years. I'm not a spectacular programmer, but I consider myself competent. My training has hammered iโฆ
16ย years, 4ย months ago
So, I've recently reworked my game engine to use a custom drawing routine to blit 2d images. My problem is that when a texture moves over certain parts of the screen, it appearsโฆ
17ย years, 3ย months ago
Alright, so some of you may have heard of the popular game Minecraft.The map files use a named-binary-tag format that โฆ
15ย years, 10ย months ago
I think I've got it nailed down. The most compelling reason that I have not to hide data is that โฆ
16ย years, 4ย months ago
I suppose I could clarify one or two things. I am a C++ programmer. The elegance of C++'s organization and โฆ
16ย years, 4ย months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more