14 years, 8 months ago
Highlights
I'm pretty sure this is tied to the fact that you're doing your rendering in the main thread, which also handles the user interface. In Windows, sizing (and AFAIR also m…
14 years, 8 months ago
14 years, 8 months ago
[color=#333333]Hello all [color=#333333]i am a beginner in OpenGL, i am using TAO framework with C#, [color=#333333]i noticed that my render control stooped updating while re-si…
14 years, 8 months ago
i tried that protected override void OnPaint(PaintEventArgs e) { PreciseTimer _timer = new PreciseTimer(); GameLoop(_timer.GetElapsedTime()); } still not working i don't thi…
14 years, 8 months ago
14 years, 8 months ago
Latest Activity
See all in DiscussionsI'm pretty sure this is tied to the fact that you're doing your rendering in the main thread, which also …
14 years, 8 months ago
i tried that protected override void OnPaint(PaintEventArgs e) { PreciseTimer _timer = new PreciseTimer(); GameLoop(_timer.GetElapsedTime()); } still not working i …
14 years, 8 months ago
it is already checked, any other suggestions ?
14 years, 8 months ago