17 years, 6 months ago
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17 years, 6 months ago
Oh sorry, then obviously you can bind a vertex attribute too :PI've never heard of glVertexPointer having to be last, but in glBegin/glEnd glVertex must be the finishing call. S…
17 years, 6 months ago
I'm not sure if i understand your question. Do you mean you want to render your 2D object in white only but using a texture for the silhouette? In that case, consider using…
17 years, 6 months ago
Yes glVertexAttribPointer with 0 as the attribute is the same as glVertexPointer, you don't need and can't bind it.The work is done by the calls like glDrawElement, there is no…
17 years, 6 months ago
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See all in DiscussionsOh sorry, then obviously you can bind a vertex attribute too :PI've never heard of glVertexPointer having to be last, …
17 years, 6 months ago
I'm not sure if i understand your question. Do you mean you want to render your 2D object in white …
17 years, 6 months ago
Yes glVertexAttribPointer with 0 as the attribute is the same as glVertexPointer, you don't need and can't bind it.The work …
17 years, 6 months ago