19 years, 10 months ago
Highlights
19 years, 10 months ago
Well, looks like I got it working. I was making my instance of the ParticleSystem class too early. I think the opengl stuff wasn't properly initialized at that point. I changed…
19 years, 10 months ago
I'm using Qt and OpenGL, and I'm kinda unsure if this is a Qt issue, or an OpenGL issue. Basically, Qt handles making my OpenGL window for me. My OpenGL window's draw function c…
19 years, 10 months ago
I've asked a similar question to this before, and after having tried some of the recommended options, I began to understand a bit more of what I am looking for. I would like to…
20 years ago
I'm working on a project where I will have a 3D model (maybe several peices, maybe a mesh). I need to basically be able to paint this model with different colors. An exampl…
20 years, 1 month ago
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See all in DiscussionsWell, looks like I got it working. I was making my instance of the ParticleSystem class too early. I think …
19 years, 10 months ago
To give an update, the GLuint from Qt's bindTexture() function is being passed correctly, but it is returning a really …
19 years, 10 months ago
I'm using Qt and OpenGL, and I'm kinda unsure if this is a Qt issue, or an OpenGL issue. Basically, …
19 years, 10 months ago