16ย years, 9ย months ago
Highlights
Community contributions featuredAfter some search I found thishttp://www.gamedev.net/community/forums/topic.asp?topic_id=517946And I've tried Rotation = RO * R * JOThat's Rotation = Rotate Orient * Rotation *โฆ
16ย years, 9ย months ago
16ย years, 10ย months ago
I've gone though almost all the tutors on web like RobTheBloke and florian.loitsch's gpExport. And I already sucessfully export a static mesh and render it in my engine. Buโฆ
16ย years, 7ย months ago
I'm working to export skinning animations from MAYA to DirectX. And for the codes of my MAYA exporter, I consult Robthebloke's site. Some codes make me confused. Here I show somโฆ
16ย years, 9ย months ago
It works fine if I export with the one from MS DX9SDK. And since it doesn't support version after 2008, I wrote my own exporter. However, the UV coords are wrong. I've consโฆ
16ย years, 10ย months ago
Latest Activity
See all in DiscussionsI've gone though almost all the tutors on web like RobTheBloke and florian.loitsch's gpExport. And I already sucessfully export a โฆ
16ย years, 7ย months ago
After some search I found thishttp://www.gamedev.net/community/forums/topic.asp?topic_id=517946And I've tried Rotation = RO * R * JOThat's Rotation = Rotate Orient * โฆ
16ย years, 9ย months ago
I'm working to export skinning animations from MAYA to DirectX. And for the codes of my MAYA exporter, I consult โฆ
16ย years, 9ย months ago