17 years, 2 months ago
Highlights
Right I've managed to figure it out (thanks to PIX!).It was a bit of a silly one but without PIX I would never have figured it out.I was calculating the shadow map coordina…
17 years, 2 months ago
17 years, 2 months ago
Hi iv been implementing cascaded variance shadow mapping at work and Im having a problem. When rendering the scene Im getting a visible split where one cascade begins and a…
17 years, 2 months ago
Hi, Iv got a skysphere that is centred around the camera using a shader (multiplying the verts positions by the view, then the proj matrix and outputting xyww). Anyway, in the s…
17 years, 6 months ago
Hi, im creating a Deferred shading engine in DX9 and Im having a problem with my 4th render target. Im using the first for position, second for normals, third for diffuse and 4t…
18 years, 7 months ago
Latest Activity
See all in DiscussionsRight I've managed to figure it out (thanks to PIX!).It was a bit of a silly one but without PIX …
17 years, 2 months ago
Is this texture projection matrix for a single shadow map seem right?const fdReal tx = 0.5f + ( 0.5f / …
17 years, 2 months ago
Im generating the light frustum's by taking the view frustum and creating an aabb around it (taking into account the …
17 years, 2 months ago