13 years, 7 months ago
Highlights
I'm handling all the input through the traditional WndProc message callbacks. I have a feeling I might be incorrectly using AllowSetForegroundWindow in the process tha…
13 years, 7 months ago
13 years, 7 months ago
I have a multi-monitor, multi-full screen dx9 device setup that need to work hand-in-hand with another process. This other process can make the dx9 app minimize so it can take t…
13 years, 7 months ago
I have a directx 9 application that needs to run on a Windows XP (embedded) machine with two monitors. My first iteration of the renderer was a single [font=courier new,courier,…
13 years, 9 months ago
I have an application that needs to run on a duel monitor chassis, and have created two windows with two swap chains, positioned and sized to simulate full screen. My device is…
14 years, 11 months ago
Latest Activity
See all in DiscussionsI'm handling all the input through the traditional WndProc message callbacks. I have a feeling I might be incorrectly using AllowSetForegroundWindow in …
13 years, 7 months ago
Are you releasing all of your device resources, including textures, vertex buffers, essentially anything created by D3D? I'm only seeing …
13 years, 7 months ago
I have a multi-monitor, multi-full screen dx9 device setup that need to work hand-in-hand with another process. This other process …
13 years, 7 months ago