Square Enix is sticking with Unreal 4 for Final Fantasy 7 Remake Part 3
By opting for Unreal Engine 4, Square Enix is signaling a commitment to stability and familiarity in its development pipeline for the upcoming Final Fantasy 7 Remake Part 3. This decision may resonate with developers who prefer the established workflows and tools of UE4, but it also raises questions about missing out on the advancements offered by Unreal Engine 5, such as improved graphics capabilities and enhanced performance.
For graphics programmers and artists, this means continuing to leverage the existing assets and techniques honed over the previous installments. While some may view this as a limitation, others might appreciate the opportunity to refine their skills within a well-understood engine. As the industry moves towards newer technologies, this choice highlights the balance between innovation and the practicalities of game development.
- what
- Square Enix will use Unreal Engine 4 for Final Fantasy 7 Remake Part 3
- who
- Square Enix
- impact
- Graphics programmers and artists will continue using UE4
- context
- This decision may limit access to UE5's new features
Developers may appreciate stability but question missing out on UE5 benefits.
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