Dispatch maker AdHoc says the episodic business model is "an insane thing to do"
AdHoc Studios has voiced strong criticism against the episodic business model, suggesting that developers should approach it with caution. The studio's remarks highlight the potential pitfalls and challenges that can arise from releasing games in episodic formats, which may lead to inconsistent player engagement and financial instability.
As the gaming industry evolves, understanding the viability of different business models is crucial for developers. AdHoc's insights serve as a reminder that while episodic content can offer unique storytelling opportunities, it also carries risks that could impact a studio's success and longevity in a competitive market.
“'An insane thing to do'”
- what
- AdHoc Studios criticizes the episodic business model.
- who
- AdHoc Studios, developer of Dispatch.
- impact
- Developers may reconsider adopting episodic models.
- context
- The statement reflects broader industry concerns about sustainability.
Concerns about the sustainability of episodic game releases.
Follow adhoc studios updates
See relevant stories in your personalized news feed.
Discussion