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GamesIndustry.biz
GamesIndustry.biz
· 4 months, 3 weeks ago • Vikki Blake

Starbreeze to capitalize on Roblox success with second game

Briefing

Starbreeze is following up its Roblox hit with a second Payday experience, this time developed with Gamefam. The company says Notoriety: A Payday Experience has passed 400 million visits and holds a 92% player approval rating, which is strong proof that the IP can sustain a Roblox-native audience rather than just a one-off licensing play.

For developers, the interesting part is the strategy: Starbreeze is treating Roblox as a parallel entry point into Payday, not just a marketing funnel. That means separate audience targeting, retention design, and likely different content cadence than the mainline franchise. It also shows how publishers can extend an IP through multiple external partners when the first collaboration proves there’s real demand. Roblox’s recent age-based account changes for minors add more context here, since platform policy and audience segmentation are becoming part of the business calculus.

“Payday has an incredibly dedicated and loyal community on Roblox.”

— Matt Dixon, chief growth officer at Starbreeze · Explaining why the company is investing in another Roblox experience
At a glance
what
Starbreeze is releasing a second Payday game on Roblox.
who
Starbreeze is working with Gamefam; the first Roblox game was developed by Moonstone Games under license.
who
Matt Dixon, Starbreeze chief growth officer, said the company wants to give players more ways to enjoy Payday content.
impact
Notoriety: A Payday Experience has surpassed 400 million Roblox visits and has a 92% approval rating.
Signal Positive

Strong engagement suggests a successful expansion strategy.

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Story Timeline (3 sources)

Story covered over 2 days • First reported by Game Developer