Studying Differential Geometry & The Heat Method (implementation today maybe!)
Freya Holmér is currently studying differential geometry to implement a soft selection feature in her half-edge 3D modeling tool. This feature will leverage geodesic distance calculations, which are crucial for artists looking to make more refined selections in their 3D models. The implementation is grounded in the research of Keenan Crane, whose lectures and papers provide valuable insights into this complex topic.
Developers, especially those in graphics and tools programming, should pay attention to this work as it could lead to more intuitive modeling workflows. The Heat Method for distance computation, published in 2017, serves as a foundational resource for this endeavor, highlighting the importance of advanced mathematical concepts in game development.
“Differential geometry is pretty dense and I'm pretty new to it but that's okay!”
- what
- Studying differential geometry for soft selection feature
- who
- Freya Holmér, inspired by Keenan Crane
- when
- Implementation may happen today
- impact
- Enhances 3D modeling tools for artists
Exciting advancements in tool development for artists.
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