May’s Epic learning content: Environments, lighting, and more
Epic’s May free learning bundle focuses on production-facing UE5 topics rather than broad theory. The new material covers workflows for building cinematic environments, plus a tutorial on setting up translucent glass in Substrate. There’s also a smaller but useful technique for rotating 3D meshes in Unreal without actually rotating the mesh asset, which can be handy for reusable props and cleaner content pipelines.
For teams shipping in UE5, this is the sort of content that can reduce trial-and-error in lighting, materials, and environment assembly. The Substrate glass tutorial is especially relevant for artists and technical artists trying to get more consistent translucent looks, while the mesh-rotation trick is the kind of workflow detail that can simplify iteration for level dressing and modular assets. It’s not a platform change, but it is the kind of free guidance that can improve day-to-day production speed.
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- Epic released May’s free learning content for Unreal Engine, focused on environments, lighting, and related workflows.
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- The content includes workflows for creating cinematic environments in UE5.
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- One tutorial covers setting up translucent glass in Substrate.
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- Another tip shows how to rotate 3D meshes in Unreal without rotating the mesh asset itself.
Free practical UE5 tutorials that help production workflows
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