Despite Xbox console sales doubling YoY, hardware sales across the US are down 62% | US Monthly Charts
US video game spending cooled sharply in June 2026, dropping from $5.7 billion to $4.5 billion year over year. Circana’s monthly data shows the steepest decline in hardware, which fell 62% to $383 million after a huge launch-year comparison against the Switch 2’s debut month.
Nintendo’s hardware spend was down 79% versus its June 2025 launch spike, while PlayStation 5 spending slipped 19%. Xbox Series was the outlier, more than doubling year over year, which suggests a very different promotional or supply picture on Microsoft’s side.
Software and accessories also softened, down 12% and 21% respectively, but the year-to-date picture is much steadier: combined hardware and software sales are only down about 1% versus last year. That matters for teams planning launches, because the market isn’t collapsing so much as rotating between platforms and release windows.
On the software side, June’s best-seller chart was led by EA’s UFC 6, with indie co-op title Meccha Chameleon debuting in second. 007 First Light fell to third, while Star Fox entered at fourth, and the rest of the top 10 shows a healthy mix of sports, licensed, and platform-driven releases.
“Xbox Series more than doubled.”
- what
- US video game sales fell from $5.7 billion to $4.5 billion year over year in June 2026.
- who
- Circana tracked the monthly US sales data; Nintendo, Sony, Microsoft, EA, and indie studio lemorion_1224 appear in the rankings.
- when
- The comparison covers June 2025 to June 2026, with the top-10 chart spanning May 31 to July 4, 2026.
- impact
- Hardware demand is highly volatile, so platform mix and launch timing can materially affect sales forecasts and release planning.
Overall spending is down, but software and YTD trends are steadier.
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