Skip to main content
GameDev.net gamedev.net
Official Announcement

This is an official announcement from Marmoset. Information comes directly from the source.

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Marmoset
Marmoset Official
· 10 months, 3 weeks ago • Mira Karouta

Craft Complex Models with Toolbag’s Bevel Shader & Vector Layers

Briefing

The latest update to Marmoset Toolbag 5 showcases the Bevel Shader and Vector Layers, which together facilitate a more efficient modeling workflow. By enabling Low to Low baking, artists can achieve complex details without the usual time investment. This is particularly beneficial for those in graphics roles, as it allows for higher quality outputs in less time.

Developers should pay attention to these advancements as they can lead to significant improvements in asset creation. The integration of these tools not only enhances visual fidelity but also encourages a more iterative design process. As game development continues to push boundaries, leveraging such tools will be crucial for staying competitive.

“Combining Low to Low baking with the Bevel Shader is a game changer.”

— Jordan Cain · Discussing the impact of new features in Toolbag 5.
Original source
Read on Marmoset
At a glance
what
Introduction of Bevel Shader and Vector Layers in Toolbag 5
who
Marmoset, led by Jordan Cain
impact
Enhances modeling efficiency for artists and designers
context
Supports the trend towards faster, more detailed asset creation
Signal Positive

The new tools enhance workflow and asset quality.

Discuss

Follow marmoset updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...