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Ars Technica
Ars Technica
· 9 months, 4 weeks ago • Kyle Orland

Valve’s Steam Machine looks like a console, but don’t expect it to be priced like one

Briefing

Valve has clarified that its upcoming Steam Machine will not follow a loss leader pricing strategy typical of consoles. In an interview, Pierre-Loup Griffais emphasized that the pricing will be comparable to current desktop hardware, aligning with the performance of the AMD Zen 4 CPU and RDNA3 GPU. This means developers can expect a competitive hardware landscape for their games, as the Steam Machine targets performance levels above 70% of existing PCs.

The decision to avoid aggressive subsidization may impact how developers approach game optimization for the Steam Machine. With pricing reflective of high-performance PC components, developers will need to consider the hardware capabilities when designing their games. This could lead to a more diverse gaming experience on the platform, as it aims to attract a different audience than traditional consoles.

“The Steam Machine will be more in line with what you might expect from the current PC market.”

— Pierre-Loup Griffais · On pricing strategy
Original source
Read on Ars Technica
At a glance
what
Valve's Steam Machine pricing model announced
who
Valve, Pierre-Loup Griffais
impact
Developers need to optimize games for competitive hardware
context
Steam Machine targets performance above 70% of surveyed PCs
Signal Neutral

The announcement provides clarity but lacks aggressive pricing incentives.

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