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GamesIndustry.biz
GamesIndustry.biz
· 3 weeks, 4 days ago • Vikki Blake

1047 Games ends active development on Empulse and Splitgate: Arena Reloaded, says it's moving away from live service shooters

Briefing

GamesIndustry.biz reports that 1047 Games is winding down active development on Empulse and Splitgate: Arena Reloaded, with both games moving to peer-to-peer hosting on September 3. Dedicated servers and matchmaking will shut off, but players will still be able to host and find matches through a server browser.

The studio says the games are not generating enough revenue to cover server costs, despite 1047 continuing to absorb those expenses in hopes of growing the audience. Empulse will receive one final update, including a new map and a global price cut, as it transitions into maintenance mode.

This is the same fallback path 1047 used for the original Splitgate after its dedicated servers went offline last year. The difference now is that the company is signaling a broader strategic reset: founders Ian Proulx and Nicholas Bagamian say the studio is moving away from live service shooters entirely.

That matters for developers because it’s another reminder that server-heavy multiplayer design has a hard floor on operating costs, especially when monetization underperforms. The statement doesn’t address staffing, and it’s unclear whether the shift will trigger more layoffs after the studio’s earlier cuts around Splitgate 2 and Empulse.

“No longer sustainable.”

— 1047 Games · Why dedicated servers are being shut down
At a glance
what
1047 Games is ending active development on Empulse and Splitgate: Arena Reloaded and moving them to peer-to-peer hosting
who
1047 Games; founders Ian Proulx and Nicholas Bagamian; GamesIndustry.biz
when
September 3: dedicated servers and matchmaking shut down for both games
impact
Players can still host/find matches, but live service support and dedicated servers end; developers see the cost pressure of server-based multiplayer
Signal Concerning

Server shutdowns and strategic retreat signal instability

Discuss

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Story Timeline (2 sources)

Story covered over 2 days • First reported by GamesIndustry.biz