Tim Schafer: "No one puts Double Fine out of business except me"
GamesIndustry.biz reports that Tim Schafer says Double Fine Productions pulled itself back from the brink after the recent Xbox layoffs by securing its intellectual property and funding, restoring the studio’s independence. Schafer’s line in the sand was blunt: “No one puts Double Fine out of business except me.”
The context matters for teams watching Game Pass-era economics. Microsoft bought Double Fine in 2019, but Schafer says the studio’s original mission aligned with Phil Spencer’s Game Pass strategy and that the business outlook changed after Spencer retired in February, especially as Keeper and Kiln underperformed. He said even strong profitability likely wouldn’t have been enough without a breakout hit.
Double Fine has since cut 23 positions and is now just under 70 people, returning to what Schafer calls a sustainable independent size. The studio is currently presenting new concepts to investors, and Schafer says the process feels very different after seven years inside Microsoft.
For developers, the takeaway is familiar but stark: creative ambition still has to clear a business hurdle, and even well-known studios can be forced to re-balance scope, staffing, and funding models fast. Schafer also tied the studio’s future to Amnesia Fortnight, which is back for a fifth run with a Kickstarter and documentary support from 2 Player Productions.
“No one puts Double Fine out of business except me.”
- what
- Double Fine regained independence after securing its IP and funding following Xbox layoffs.
- who
- Tim Schafer, Double Fine Productions, Microsoft/Xbox Game Studios, Bloomberg, GamesIndustry.biz.
- when
- Microsoft acquired Double Fine in 2019; Phil Spencer retired in February; 23 jobs were cut after independence.
- impact
- The studio is now smaller, independent, and pitching new games to investors again.
Independence regained, but after layoffs and uncertainty
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