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arXiv cs.GR
arXiv cs.GR Research
· 3 days, 15 hours ago • Vin\'icius da Silva, Isabelle Melo, Matheus Bessa, Guilherme Schardong, Luiz Schirmer, Andr\'e Ara\'ujo, Nuno Gon\c{c}alves, H\'elio Lopes, Alberto Raposo, Luiz Velho, Tiago Novello

M-plicits: Neural Implicit Surfaces via Nested Multiscale Residuals

Briefing

arXiv cs.GR details M-plicits, a neural implicit surface framework built around nested multiscale residual MLPs. The pitch is straightforward: keep the flexibility of implicit surfaces, but avoid the usual tradeoff between inference cost, noisy reconstructions, and brittle multiscale artifacts.

The key idea is to train a coarse network first, then add residual networks in progressively tighter neighborhoods around the previous zero-level set. That local supervision acts like a geometric low-pass filter, so the early stage establishes a cleaner shape prior while later stages refine detail without chasing high-frequency noise.

For developers, the practical angle is in the rendering path. M-plicits pairs the reconstruction method with a multiscale sphere-tracing algorithm and GEMM-based analytic normal computation, sidestepping auto-differentiation for high-fidelity real-time rendering. The authors say this also avoids the costly mesh extraction step often needed for visualization.

On Stanford and Thingi32, the method is reported to achieve the best mean Chamfer distance in the coarse setting and the best median Chamfer distance and IoU in the fine setting, while using about an order of magnitude fewer parameters than grid-based baselines. The paper also claims stronger noise robustness than iNGP, BACON, and IDF, which makes it especially relevant for reconstruction pipelines that have to deal with imperfect scans or captured geometry.

“the coarse network acts as a low-pass filter”

— Paper authors · Describing the nested residual training strategy
Original source
Read on arXiv cs.GR
At a glance
what
M-plicits is a neural implicit surface method using nested multiscale residual MLPs
who
Vinícius da Silva and 10 coauthors
when
Submitted 23 Sep 2026; revised 25 Sep 2026
impact
Targets cleaner reconstruction, better noise robustness, and real-time rendering for implicit surfaces
Signal Positive

Promising gains in quality, speed, and robustness

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