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Ars Technica
Ars Technica
· 9 months, 3 weeks ago • Andrew Cunningham

AMD’s next-gen “FSR Redstone” brings big gains, as long as you’re using a new GPU

Briefing

AMD is rolling out 'FSR Redstone', a suite of features designed to improve image quality through ray tracing and frame generation. This update is particularly relevant for graphics programmers looking to leverage these advancements in their projects. Unlike Nvidia's DLSS, which is limited to newer hardware, FSR Redstone aims to be more accessible, potentially benefiting a wider range of GPUs.

For developers already utilizing FSR 3.1 or FSR 4, the transition to FSR Redstone should be relatively straightforward. This could lead to better visual fidelity in games without the need for extensive hardware upgrades, making it a significant development in the ongoing competition between AMD and Nvidia in the upscaling technology space.

“FSR Redstone aims to boost AMD's image quality.”

— Ars Technica · Overview of the new features
Original source
Read on Ars Technica
At a glance
what
Introduction of 'FSR Redstone' with ray-tracing and frame-generation features
who
AMD
impact
Improves image quality for developers using newer GPUs
context
Aims to compete with Nvidia's DLSS technology
Signal Positive

Promising advancements in image quality for developers.

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