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Globally Adaptive and Locally Regular Point Discretization of Implicit Surface Geometries

arXiv cs.GR details a point-discretization method for implicit surfaces that aims to keep samples locally regular while adapting to curvature. For game devs, the interesting bit is the meshfree projection and dynamic point insertion/fusion, which could inform tooling for procedural geometry, simulation, and surface processing.

First reported 4 months, 3 weeks ago • graphics geometry-processing implicit-surfaces sampling
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arXiv cs.GR arXiv cs.GR

Globally Adaptive and Locally Regular Point Discretization of Implicit Surface Geometries

4 months, 3 weeks ago Read source
arXiv cs.GR arXiv cs.GR 1% match

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