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QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes

QuadBox introduces a significant leap in 3D Gaussian Splatting, enhancing rendering speeds by 1.85 times. This advancement is crucial for graphics programmers aiming for real-time performance in novel view synthesis, as it streamlines the rasterization pipeline with geometry-aware bounding boxes.

First reported 5 months ago • 3d graphics graphics gaussian splatting computer vision
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arXiv cs.GR arXiv cs.GR

QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes

5 months ago Read source
arXiv cs.GR arXiv cs.GR 1% match

CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays

5 months ago Read source
arXiv cs.GR arXiv cs.GR 1% match

High-Fidelity Single-Image Head Modeling with Industry-Grade Topology

5 months ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Materialist: Physically Based Editing Using Single-Image Inverse Rendering

5 months ago Read source
arXiv cs.GR arXiv cs.GR 1% match

AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC

5 months ago Read source
arXiv cs.GR arXiv cs.GR 1% match

A Bayesian Approach for Task-Specific Next-Best-View Selection with Uncertain Geometry

5 months ago Read source
arXiv cs.GR arXiv cs.GR 1% match

PureSample: Neural Materials Learned by Sampling Microgeometry

5 months ago Read source