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Representations of 3D Rotations: Mathematical Foundations and Comparative Analysis

The exploration of 3D rotation representations is crucial for graphics programmers and developers in robotics and machine learning. This paper evaluates methods like quaternions and rotation matrices, highlighting their efficiency and practical applications in animation and pose estimation.

First reported 4 months ago 3d graphics rotation representation quaternions computer graphics
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arXiv cs.GR arXiv cs.GR 1% match

Representations of 3D Rotations: Mathematical Foundations and Comparative Analysis

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arXiv cs.GR arXiv cs.GR 1% match

Explicit Inversion of Planar NURBS Curves

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Data-Driven Animation Controller: A Prioritized Visual System for Decoupled Animation Logic in Godot Game Engine

4 months ago Read source
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Alice v1: Distillation-Enhanced Video Generation Surpassing Closed-Source Models

4 months ago Read source
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MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation

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HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis

4 months ago Read source
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CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting

4 months ago Read source
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LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction

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FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing

4 months ago Read source
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Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation

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Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generation

4 months ago Read source
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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

4 months ago Read source
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RigidFormer: Learning Rigid Dynamics using Transformers

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A Real-Calibrated Synthetic-First Data Engine

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Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction

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PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction

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Unphased Wrinkles: Estimating cloth elasticity parameters using a frequency-based loss

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One Trajectory, One Token: Grounded Video Tokenization via Panoptic Sub-object Trajectory

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