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Stop Bad RNG | Build a Pity System

A practical Unity tutorial shows how to make loot feel fairer without killing randomness. It starts with a weighted drop table, then uses Monte Carlo simulation to expose how bad streaks actually play out over thousands of sessions. The payoff is a soft pity plus hard pity system that smooths frustration.

First reported 4 months, 3 weeks ago • unity loot system pity system monte carlo simulation
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