Skip to main content
GameDev.net gamedev.net
32 sources covering this story

Patchwork: A compact representation for 3D polygonal shapes

A new shape representation claims you can fit 2D and 3D geometry with far fewer parameters than common alternatives, while still approximating arbitrary shapes to arbitrary precision. For graphics and tools teams, the interesting part is the combination of compactness, inside-outside queries, and a gradient-based fitting pipeline that prunes itself as it converges. If it holds up, it could be useful for reconstruction, procedural generation, and learned asset pipelines.

First reported 4 months, 1 week ago • graphics geometry-representation reconstruction ai
Want to discuss what this means for developers?
Open discussion
PRIMARY SOURCE
arXiv cs.GR arXiv cs.GR

Patchwork: A compact representation for 3D polygonal shapes

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

A real time lighting technique for procedurally generated 2d isometric game terrains

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Ordered Front-to-back Any-Hit Traversal in RTX

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

PIXLRelight: Controllable Relighting via Intrinsic Conditioning

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

A Single Atlas is All You Need: Decoder-Side Gaussian Splatting for Immersive Video

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Beyond One-Size-Fits-All: User Strategies for Simplification Technique and Level Selection in Responsive Line Charts

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Monocular Depth Perception Enhancement Based on Joint Shading/Contrast Model and Motion Parallax (JSM)

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Conformal tubular parameterization and toroidal bending of tube-like surfaces

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

CelloCut: Constructive Watertight Remeshing via Tetrahedral Cell Cuts

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Self-Improving CAD Generation Agents with Finite Element Analysis as Feedback

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Best Segmentation Buddies for Image-Shape Correspondence

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

TARIPlay: A Test Framework for AR Applications based on Interactive Area Tracking in Playback Videos

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Functionalization via Structure Completion and Motion Rectification

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Conformal Geometric Algebra as a Symbolic Interface for LLM-Driven 3D Scene Editing

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

3DPhysVideo: Consistency-Guided Flow SDE for Video Generation via 3D Scene Reconstruction and Physical Simulation

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

ANVIL: Analogies and Videos for Lecturers

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Generative 3D Gaussians with Learned Density Control

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Real-Time Neural Hair G-Buffer Anti-Aliasing

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Dynamic Elliptical Graph Factor Models via Riemannian Optimization with Geodesic Temporal Regularization

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

QQJ: Quantifying Qualitative Judgment for Scalable and Human-Aligned Evaluation of Generative AI

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Genflow Ad Studio: A Compound AI Architecture for Brand-Aligned, Self-Correcting Video Generation

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Accelerating 3D Gaussian Splatting using Tensor Cores

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

UVTran: Accurate Hole-Filling Parameterization with Transformers

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Improved Baselines with Representation Autoencoders

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Tangent Blow-Ups for Processing Non-Manifold Geometry

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

MotionDuet: Dual-Conditioned 3D Human Motion Generation with Video-Regularized Text Learning

4 months, 1 week ago Read source