Skip to main content
GameDev.net gamedev.net
6 sources covering this story

BodyReLux: Temporally Consistent Full-Body Video Relighting

A new video relighting system can keep full-body human performances temporally stable while changing lighting, which is the hard part most relighting demos still struggle with. BodyReLux is trained on pixel-aligned relighting pairs built from both static OLAT capture and a novel interleaved dynamic capture setup. For teams doing cinematic work, it points to more believable post lighting without frame-to-frame shimmer.

First reported 4 months, 1 week ago • relighting video-diffusion performance-capture virtual-production
Want to discuss what this means for developers?
Open discussion
PRIMARY SOURCE
arXiv cs.GR arXiv cs.GR

BodyReLux: Temporally Consistent Full-Body Video Relighting

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation

4 months ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Squidgets: Sketch-based Widget Design for Scene Manipulation

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

moveEZ: An R Package for Animated Biplots

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

4 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

PointLLM-R: Enhancing 3D Point Cloud Reasoning via Chain-of-Thought

4 months, 1 week ago Read source