PRIMARY SOURCE
TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields
3 months, 2 weeks ago
Read source
TriFlow is a new mesh-generation method that aims to produce compact 3D topology with the kind of triangle flow artists usually build by hand. It conditions on input geometry like signed distance fields, then reconstructs meshes with topology-aware simplification. The result is cleaner connectivity, stronger generalization, and much faster output than prior learning-based approaches.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more