Skip to main content
GameDev.net gamedev.net
2 sources covering this story

TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields

TriFlow is a new mesh-generation method that aims to produce compact 3D topology with the kind of triangle flow artists usually build by hand. It conditions on input geometry like signed distance fields, then reconstructs meshes with topology-aware simplification. The result is cleaner connectivity, stronger generalization, and much faster output than prior learning-based approaches.

First reported 3 months, 2 weeks ago • 3d-meshes ai topology asset-pipeline
Want to discuss what this means for developers?
Open discussion
PRIMARY SOURCE
arXiv cs.GR arXiv cs.GR

TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields

3 months, 2 weeks ago Read source
arXiv cs.GR arXiv cs.GR 1% match

MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing

3 months, 2 weeks ago Read source