PRIMARY SOURCE
How Bandit Trap Built Physics-Driven 3v1 Multiplayer with Photon Quantum
2 months, 3 weeks ago
Read source
Picomy built Bandit Trap’s 3v1 multiplayer around Photon Quantum so a tiny team could ship a physics-heavy, asymmetrical game without a custom netcode stack. The big win wasn’t just rollback fairness; deterministic replays let them reproduce nasty bugs exactly, which is huge for debugging chaotic multiplayer systems.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more