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DR-GS: Physically-Based Deformable and Relightable 2D Gaussians

For graphics teams working with 2D Gaussian splatting, the big change is that DR-GS stops baking lighting into the reconstruction. It separates geometry, illumination, and material so deformed objects can be relit without the usual “snapshot” look. That makes post-editing and glossy highlights much more plausible.

First reported 3 months ago • gaussian splatting inverse rendering relighting deformable objects
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arXiv cs.GR arXiv cs.GR

DR-GS: Physically-Based Deformable and Relightable 2D Gaussians

3 months ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields

3 months ago Read source