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NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics
2 months, 3 weeks ago
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For graphics programmers and technical artists, this paper tackles a real pain point: differentiable rendering for NURBS and other rational splines. Instead of leaning on analytic rasterization for Bézier-only pipelines, it turns curves and filled regions into continuous Gaussian fields, aiming for smoother gradients and better stability in optimization-heavy workflows.
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