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NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics

For graphics programmers and technical artists, this paper tackles a real pain point: differentiable rendering for NURBS and other rational splines. Instead of leaning on analytic rasterization for Bézier-only pipelines, it turns curves and filled regions into continuous Gaussian fields, aiming for smoother gradients and better stability in optimization-heavy workflows.

First reported 2 months, 3 weeks ago • differentiable rendering nurbs vector graphics graphics research
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arXiv cs.GR arXiv cs.GR

NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics

2 months, 3 weeks ago Read source
arXiv cs.GR arXiv cs.GR 1% match

2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features

2 months, 3 weeks ago Read source