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Why one in three new games at SGF has got their launch wrong | Opinion

Around one in three games announced around Summer Game Fest are missing basic launch groundwork, from a dedicated website to follow-up gameplay and a community Discord. The takeaway for teams is blunt: the reveal is the starting gun, not the finish line. Strong launch-day marketing now needs owned channels, sharable assets, and a place for players to gather.

First reported 3 months, 1 week ago • summer-game-fest marketing discord wishlists
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GamesIndustry.biz GamesIndustry.biz

Why one in three new games at SGF has got their launch wrong | Opinion

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