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Fast 3D Foundation Model Initialized Gaussian Splatting

A new 3D Gaussian Splatting pipeline skips traditional SfM and gets to usable scenes in about three minutes. It uses 3D foundation models to seed camera poses and point clouds, then refines both with depth-guided optimization. For teams chasing fast scene capture in VR, robotics, or navigation, that kind of turnaround is hard to ignore.

First reported 2 months, 3 weeks ago • vr 3d gaussian splatting reconstruction foundation models
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arXiv cs.GR arXiv cs.GR

Fast 3D Foundation Model Initialized Gaussian Splatting

2 months, 3 weeks ago Read source
arXiv cs.GR arXiv cs.GR 1% match

TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors

2 months, 3 weeks ago Read source