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1,000 hours of tutorials, STILL can't finish a game

The practical takeaway is blunt: 1,000 hours of tutorials still won’t teach you how to finish a game. Tim Ruswick is pushing a ship-first approach, arguing that beginners need a process that gets them building and releasing instead of endlessly consuming courses. For devs stuck in tutorial hell, the real cost is lost momentum, not just lost time.

First reported 2 months, 3 weeks ago tutorial hell shipping beginner game dev scope
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Tim Ruswick Tim Ruswick

1,000 hours of tutorials, STILL can't finish a game

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Tim Ruswick Tim Ruswick 1% match

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