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11 hour game dev sesh

An 11-hour game dev session is a reminder that marathon sprints can produce momentum, but they also expose how quickly focus, quality, and judgment can slip. For small teams and solo developers, the real takeaway is less about endurance and more about structuring long work blocks so they still pay off the next day.

First reported 2 months, 1 week ago game-development crunch productivity production
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Tim Ruswick Tim Ruswick

11 hour game dev sesh

2 months, 1 week ago Read source
Tim Ruswick Tim Ruswick 1% match

Mistake: Stop assuming people will finish your game

2 months, 1 week ago Read source
Tim Ruswick Tim Ruswick 1% match

Game Dev Mistake - not ignoring feedback

2 months ago Read source
Tim Ruswick Tim Ruswick 1% match

Game Dev Mistake: Spending YEARS developing your first game

2 months, 1 week ago Read source
Tim Ruswick Tim Ruswick 1% match

Game Dev Mistake: Underfocus on Audio

2 months, 1 week ago Read source