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Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering
1 month, 3 weeks ago
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A new radiance-field rendering method replaces convex splats with deformable triangles that can bend inward or outward. That lets curved and concave surfaces be represented with fewer primitives while keeping real-time, differentiable rendering. For graphics teams, it’s another push toward more flexible non-volumetric scene representation.
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