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Compact Representation of Mipmapped SVBRDFs via Shared Gaussians
2 months, 1 week ago
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A new texture-compression approach targets mipmapped SVBRDFs with shared 2D Gaussians, aiming to cut storage without giving up random access. The method, called GTC, separates spatial footprint from per-map values so redundancy can be reused across mip levels and material channels. It also avoids neural decoding, which keeps runtime cost friendlier for real-time rendering.
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