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AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting
2 months, 1 week ago
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AtlasLC targets a practical bottleneck in 3D Gaussian Splatting: making compressed object assets fast enough for XR pipelines. The source-free, training-free method works directly on released Gaussian data, cutting atlas prep time by up to 25x and end-to-end compression time by up to 5x. It also trims bits by roughly 6% to 8% versus similarly compact structured baselines.
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