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AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting

AtlasLC targets a practical bottleneck in 3D Gaussian Splatting: making compressed object assets fast enough for XR pipelines. The source-free, training-free method works directly on released Gaussian data, cutting atlas prep time by up to 25x and end-to-end compression time by up to 5x. It also trims bits by roughly 6% to 8% versus similarly compact structured baselines.

First reported 2 months, 1 week ago • 3d gaussian splatting compression graphics asset pipeline
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PRIMARY SOURCE
arXiv cs.GR arXiv cs.GR

AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting

2 months, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction

2 months, 1 week ago Read source