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ParticleGen: A Multi-Agent System for Particle Effects Generation
1 month, 3 weeks ago
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ParticleGen uses a multi-agent pipeline to turn natural-language prompts into editable particle systems for Unreal Engine 5 Niagara. It first plans the effect, then parameterizes it, and keeps refining the result from rendered feedback. The goal is to cut the time and expertise needed to author complex VFX.
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