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ParticleGen: A Multi-Agent System for Particle Effects Generation

ParticleGen uses a multi-agent pipeline to turn natural-language prompts into editable particle systems for Unreal Engine 5 Niagara. It first plans the effect, then parameterizes it, and keeps refining the result from rendered feedback. The goal is to cut the time and expertise needed to author complex VFX.

First reported 1 month, 3 weeks ago • unreal niagara particle effects generative ai
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arXiv cs.GR arXiv cs.GR

ParticleGen: A Multi-Agent System for Particle Effects Generation

1 month, 3 weeks ago Read source
arXiv cs.GR arXiv cs.GR 1% match

PTI: A Hierarchical Symbolic Color Addressing System

1 month, 3 weeks ago Read source