PRIMARY SOURCE
A new ARAP regularization method brings as-rigid-as-possible deformation to implicit surfaces, not just polygon meshes. The approach samples the surface, uses the implicit representation to compute exact per-sample differentials, and keeps evaluation efficient enough for optimization-heavy pipelines. That makes it relevant for neural shape processing and other geometry workflows that need stable, believable deformation.
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more