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Clair Obscur Expedition 33: Small Team, Massive Game | Technical Secrets Behind Making Hit RPG

GDC Festival of Gaming details how Sandfall Interactive shipped Clair Obscur: Expedition 33 with just four programmers backing a 30+ hour RPG. The talk focuses on the technical choices that let designers freely combine gameplay elements while supporting a huge amount of story and side content. It’s a useful look at scaling ambition without scaling headcount.

First reported 3 weeks, 6 days ago gdc clair obscur expedition 33 sandfall interactive game programming
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GDC Festival of Gaming GDC Festival of Gaming

Clair Obscur Expedition 33: Small Team, Massive Game | Technical Secrets Behind Making Hit RPG

3 weeks, 6 days ago Read source
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Clair Obscur Expedition 33: Small Team, Massive Game Clip #1

3 weeks, 6 days ago Read source