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Designing POIs (Points of Interest) for 'The Outer Worlds 2' Clip #1
3 weeks ago
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Obsidian is sharing a look at how The Outer Worlds 2 handles points of interest, with staff area designer Dan Qiao outlining the thinking behind the system. The session is aimed squarely at level and systems designers interested in how exploration beats are structured. It also gives a practical peek at how POIs can guide pacing without turning open-world space into noise.
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