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Designing POIs (Points of Interest) for 'The Outer Worlds 2' Clip #1

Obsidian is sharing a look at how The Outer Worlds 2 handles points of interest, with staff area designer Dan Qiao outlining the thinking behind the system. The session is aimed squarely at level and systems designers interested in how exploration beats are structured. It also gives a practical peek at how POIs can guide pacing without turning open-world space into noise.

First reported 3 weeks ago gdc the outer worlds 2 obsidian entertainment level design
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GDC Festival of Gaming GDC Festival of Gaming

Designing POIs (Points of Interest) for 'The Outer Worlds 2' Clip #1

3 weeks ago Read source