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How to Plan Any Game in 10 Minutes (1-Page Game Design Doc)

Tim Ruswick lays out a one-page game design doc that can be sketched in about 10 minutes, aimed at keeping early planning focused on the game’s core promise. The template centers on pillars, a concise summary, a differentiating hook, controller-first interface notes, and audio references, while skipping bloated sections that rarely help production.

First reported 4 weeks, 1 day ago • game-design-doc pre-production scope design-pipeline
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Tim Ruswick Tim Ruswick

How to Plan Any Game in 10 Minutes (1-Page Game Design Doc)

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