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Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point Rendering

A new intrinsic decomposition method tackles a long-standing misattribution problem in point-based 3D scene reconstruction. Intrinsic PAPR replaces translucent volume aggregation with proximity-aware point rendering so each surface point can be supervised directly, improving albedo and novel-view results. It also adds a 2D albedo prior and multi-view consistency losses to handle monocular ambiguity.

First reported 1 month, 1 week ago • graphics computer-vision inverse-rendering neural-rendering
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arXiv cs.GR arXiv cs.GR

Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point Rendering

1 month, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 0% match

ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition

1 month, 1 week ago Read source