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Two Ways to Roll Weighted Loot

Weighted loot tables are getting a cleaner implementation path in Unity: prefix sums with binary search, or the faster alias method after setup. The practical win is replacing brittle if-chains and magic numbers with data-driven rarity tuning. A small AnimationCurve helper also lets designers adjust drop odds without touching picker code.

First reported 2 weeks, 3 days ago unity loot tables weighted random gameplay systems
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Two Ways to Roll Weighted Loot

2 weeks, 3 days ago Read source