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MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

arXiv cs.GR details MeshSplatBench, a new benchmark for triangle- and mesh-based neural rendering aimed at real engine deployment. The paper finds that rasterizable outputs can still fall apart in Unity- or Blender-style pipelines, with dedicated integration preserving quality but costing roughly 6-30x more runtime.

First reported 1 month, 1 week ago • unity neural rendering benchmark mesh splatting
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arXiv cs.GR arXiv cs.GR

MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

1 month, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

1 month, 1 week ago Read source
arXiv cs.GR arXiv cs.GR 1% match

Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing

1 month, 1 week ago Read source