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MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering
1 month, 1 week ago
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arXiv cs.GR details MeshSplatBench, a new benchmark for triangle- and mesh-based neural rendering aimed at real engine deployment. The paper finds that rasterizable outputs can still fall apart in Unity- or Blender-style pipelines, with dedicated integration preserving quality but costing roughly 6-30x more runtime.
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