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DReSG: Diffusion Residuals for Stylized Gaussian Splatting

DReSG tackles a familiar 3D Gaussian Splatting problem: how to add strong reference-driven style without wrecking view consistency. The method turns diffusion outputs into residual targets and feeds them back into a shared Gaussian scene, aiming for better stylization than VGG-based approaches while avoiding drift and artifacts.

First reported 2 months ago • 3d gaussian splatting stylization diffusion models computer graphics
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arXiv cs.GR arXiv cs.GR

DReSG: Diffusion Residuals for Stylized Gaussian Splatting

2 months ago Read source
arXiv cs.GR arXiv cs.GR 0% match

LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting

1 month, 4 weeks ago Read source