Skip to main content
GameDev.net gamedev.net
1 source covering this story

Gathering First Hour Needs for Ghost of Yotei

GDC Festival of Gaming is highlighting how Ghost of Yōtei was designed to hook players in its first hour, with a focus on giving the open world meaningful reasons to wander. The session points to early-game engagement as a core design problem, not just a pacing concern. Developers can watch the full talk on GDC Vault.

First reported 1 week, 1 day ago gdc ghost of yotei open world game design
Want to discuss what this means for developers?
Open discussion
PRIMARY SOURCE
GDC Festival of Gaming GDC Festival of Gaming

Gathering First Hour Needs for Ghost of Yotei

1 week, 1 day ago Read source