PRIMARY SOURCE
Researchers have extended grid-free Monte Carlo diffusion solvers to transient heat equations, removing the need for volumetric meshing and time stepping. The method targets time-dependent diffusion with initial conditions plus time-varying sources and boundaries, and can estimate any requested time directly. For graphics and simulation work, that means less discretization bias and more flexible evaluation.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more