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Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant

GamesIndustry.biz details how Remedy is rethinking Control Resonant around Manhattan’s open streets, with senior level designer Arhi Makkonen calling it the studio’s biggest world yet. The sequel also shifts to Dylan Faden and melee-first combat, forcing new ways to guide players without boxing them in.

First reported 1 day, 22 hours ago remedy control resonant level design open world
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GamesIndustry.biz GamesIndustry.biz

Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant

1 day, 22 hours ago Read source
GamesIndustry.biz GamesIndustry.biz 0% match

Control Resonant | Critical Consensus

17 hours, 8 minutes ago Read source