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BladeMaster: Real-Time Robotic Cutting Simulation with Online-Generated Persistent Discontinuities

arXiv cs.GR details BladeMaster, a GPU cutting simulator that keeps cut history persistent on material points instead of predefining fracture surfaces. For game teams building destruction or surgical-style interactions, the interesting bit is faster-than-real-time cutting with post-cut contact and tool feedback intact.

First reported 5 days, 18 hours ago • simulation destruction cutting deformable-objects
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arXiv cs.GR arXiv cs.GR

BladeMaster: Real-Time Robotic Cutting Simulation with Online-Generated Persistent Discontinuities

5 days, 18 hours ago Read source
arXiv cs.GR arXiv cs.GR 0% match

TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation

4 days, 18 hours ago Read source